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Mar 14, 2013

Posted by gregbug | 0 Comments

TNT Virtual PAD 1.40 OUT!

Hi Guys!!!

new TNT Virtual Pad is OUT!
some BugFIX, new 2 Players example and optimizations.
avaible now (only for donators!)
just go on my donators dropbox share folder and download!
free edition (with no sources coming soon!) :)

tntVPad140

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Jan 23, 2013

Posted by gregbug | 2 Comments

TNT Virtual PAD v1.35 BUG FIX!

Hi Guys another update for TNT Virtual Pad…

it’s a bugfix release… (thanks to SinisterSoft!)

if you are using Virtual Pad please update to 1.35!

22/01/2013 v1.35
- Several Bug Fix for new Buttons system (by SinisterSoft)
- Fix a possible Crash if layerIndex is nil or < 1
+ Added screen Restrict (By Sinistersoft)
+ New Buttons “default” position (By Sinistersoft)

bye!

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Jan 11, 2013

Posted by gregbug | 0 Comments

TNT Virtual Pad 1.30 – 6 Buttons and BugFix!

Hi!

new Year… new releases! :)

This time TNT Virtual PAD come with new features and Bug Fixes!
all done by SinisterSoft

. TNT Virtual Pad Now support up 6 Buttons
. Virtual pad Clipping/Scale Fix with all resolutions.

This release was made possibile by SinisterSoft!
Thanks Again!

please try this Nice Game (Android)

http://play.google.com/store/apps/details?id=com.sinistersoft.bacteria

By SinisterSoft using TNT Virtual PAD! :)

Ciao!

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Jan 5, 2013

Posted by gregbug | 10 Comments

TNT Particles Engine 2

Just started a total rewrite of my particles engine…
many optimizations, faster, new features, much more flexible and … finally …

-> Particles Visual Editor (OSX & WIN) <-

as always for Gideros SDK,

and another news is that (after many users requests)
i’m also “thinking” for a POSSIBLE PORTING FOR OTHER SDK (Corona SDK)…
(but ONLY after GIDEROS Release eventually)

anyway stay tuned…

and yes i don’t like to ask money but if you can donate !
to support my work! and speed up new releases and bugfix! ;)

Thanks
Gianluca.

:)

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Dec 4, 2012

Posted by gregbug | 0 Comments

TNT Animator Studio v1.15 RELEASED!!! NEW FEATURES!!!

Hi Guys just a “fast update” to add some new features (requested by users)

This is new v.1.15 Release log:

+ IMPROVED function CTNTAnimator:setVisible(isVisible) isVisible default = true (so if you call setVisible() now is true by default.)
+ Added function CTNTAnimator:getCurrentFrame() – return current frame animation number. (Asked by tom2012)
+ Added function CTNTAnimator:pauseAnimation() — pause current animation (Asked by tom2012) and release event “ANIM_PAUSED” (see example 4)
+ Added function CTNTAnimator:unPauseAnimation() — unpause current animation (Asked by tom2012) and release event “ANIM_UNPAUSED” (see example 4)

hope you like.
Ciao.
Gianluca.

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