Posted by gregbug | 0 Comments
TNT Virtual PAD 1.40 OUT!
Hi Guys!!!
new TNT Virtual Pad is OUT!
some BugFIX, new 2 Players example and optimizations.
avaible now (only for donators!)
just go on my donators dropbox share folder and download!
free edition (with no sources coming soon!)
Posted by gregbug | 2 Comments
TNT Virtual PAD v1.35 BUG FIX!
Hi Guys another update for TNT Virtual Pad…
it’s a bugfix release… (thanks to SinisterSoft!)
if you are using Virtual Pad please update to 1.35!
22/01/2013 v1.35
- Several Bug Fix for new Buttons system (by SinisterSoft)
- Fix a possible Crash if layerIndex is nil or < 1
+ Added screen Restrict (By Sinistersoft)
+ New Buttons “default” position (By Sinistersoft)
bye!
Read MorePosted by gregbug | 0 Comments
TNT Virtual Pad 1.30 – 6 Buttons and BugFix!
Hi!
new Year… new releases!
This time TNT Virtual PAD come with new features and Bug Fixes!
all done by SinisterSoft
. TNT Virtual Pad Now support up 6 Buttons
. Virtual pad Clipping/Scale Fix with all resolutions.
This release was made possibile by SinisterSoft!
Thanks Again!
please try this Nice Game (Android)
http://play.google.com/store/apps/details?id=com.sinistersoft.bacteria
By SinisterSoft using TNT Virtual PAD!
Ciao!
Read MorePosted by gregbug | 10 Comments
TNT Particles Engine 2
Just started a total rewrite of my particles engine…
many optimizations, faster, new features, much more flexible and … finally …
-> Particles Visual Editor (OSX & WIN) <-
as always for Gideros SDK,
and another news is that (after many users requests)
i’m also “thinking” for a POSSIBLE PORTING FOR OTHER SDK (Corona SDK)…
(but ONLY after GIDEROS Release eventually)
anyway stay tuned…
and yes i don’t like to ask money but if you can donate !
to support my work! and speed up new releases and bugfix!
Thanks
Gianluca.
Posted by gregbug | 0 Comments
TNT Animator Studio v1.15 RELEASED!!! NEW FEATURES!!!
Hi Guys just a “fast update” to add some new features (requested by users)
This is new v.1.15 Release log:
+ IMPROVED function CTNTAnimator:setVisible(isVisible) isVisible default = true (so if you call setVisible() now is true by default.)
+ Added function CTNTAnimator:getCurrentFrame() – return current frame animation number. (Asked by tom2012)
+ Added function CTNTAnimator:pauseAnimation() — pause current animation (Asked by tom2012) and release event “ANIM_PAUSED” (see example 4)
+ Added function CTNTAnimator:unPauseAnimation() — unpause current animation (Asked by tom2012) and release event “ANIM_UNPAUSED” (see example 4)
hope you like.
Ciao.
Gianluca.


