Sorry but with the previous contact form i lost emails of peoples that send me an email using the contact form…
so if you had tried to contact me please recontact using new contact system (on the right).
sorry for the inconvenience.Read More
after many hours of work finally i’m almost ready to release my new Library for Gideros SDK (www.giderosmobile.com).
TNT Native Collision Engine a native (c++) plugin for collision detection.
Why you should be use this libs when Box2d do the same things ?
first i need to say one thing:
*** if you need more accurate collision detection with physics interaction then my lib is not for you. ***
i’ve made this libs for *simple* but *FAST* (really FAST) collision detection to use in my next project.
TNT Collision can now handle some kinds of collision like:
point->box, point->circle, point->oriented Box
circle->circle, circle->box, circle->oriented Box
box->box, oriented box->oriented Box
with any handle point.
i hope to release in next 2-3 days.
Here is it!!!
my new lib “TNT Collision System”
this time i liked to write it in native code! (C++) i need more speed!!!
here is a very early preview video with no optimizations now!
38 Sprites collision Checks (Sprite to sprite) so 703 collisions checks every frame! running on my very old and slow
Ipod 2^nd Gen!
Do you feel the power of Gideros now?Read More
here is my next lib for Gideros Mobile… is a collision system… (Box, Circle, Line, Point Collisions with and without transformations)
Coded in Gideros Lua and C Native Code.
a little Early Preview:
just uploaded RC of Animator…
no big news… but
cleaned some code in editor e hopefully (rare crash reported by @glennbjr should be solved!)
example 2 updated to show del animation when crock is stopped…
hopefully tomorrow PUBLIC RELEASE.
new beta3 is out!!!
hopefully it will be the last beta before Public Release!
in this beta3:
added CTNTAnimator:setAnimAnchorPoint(x, y, [animation])
set all animation frames to x, y handle.
“animation” is optional: if defined AnchorPoint is applied only on this animation.
ex. anim:setAnimAnchorPoint(1,1, “BOY_LEFT”) anchor point is applied only on “BOY_LEFT” animation.
+ improved event system. now events return the name of the current animation. ( see events on example 2 )
PS: to all beta tester. Help me in correct documentation!!! i’m bad in english!!!
and in the last page there are beta test credits… check if you name is correct! (and if you prefer real name or nik name)
hope to see soon for public release!!!
and don’t forget to follow me on twitter!! for last news…